Military Review

Tank games. Debriefing

135
Like many people in our country, I am a man fond of military equipment. Because I, like many, like computer games related to military topics, especially with tanks.
At one time, I came across quite decent for my time simulator games on the armored theme, "T-72 Balkans on fire" and "Steel rage. Kharkov 1942 g."

Tank games. Debriefing



These two toys have a decent plot (associated with real events), also good graphics, etc., but this is not the point.
The most important thing that they can give a gamer, regardless of age, is the concept of what is driving tanks in different terrain. What is a tank battle, albeit a virtual one?
At the same time, the entire process of controlling the tank and shooting from its weaponry is shown with maximum confidence, i.e. almost the same as it is done in a real tank. Lyapy, too, of course there is, but they are unimportant.
In general, everything is quite clear and logical.
I passed the scenarios of these games from beginning to end and, I must say, had to sweat to complete the missions that were proposed for the game.

Now I want to tell you about one of the games on the same topic is World of tanks, the most popular online game about armored vehicles.
Having played this “miracle” of the modern IT technology industry, I was very surprised at how the elementary laws of physics literally turn upside down.
It turns out that when moving heavy vehicles, whose weight in the real world is 50 tons and more, can move freely in the same place where only the lighter class of equipment can pass.
Those. bearing capacity of the surface is not taken into account.
It is also surprising that in the distance, fully viewed from the inside of the car, it is impossible to detect enemy equipment even in front of your nose, it just materializes from the air.
Thermal protection is not different, or super-stealth technology since the dawn of the creation of armored personnel carriers, continuing the 2-th world and 50-60-years 20-th century.
But this does not happen, every armored vehicle has characteristic signs of unmasking.
For example, a dust or snow plume, which constantly stretches behind a moving tank, a smoke cloud, which is formed as a result of shots from a cannon.
This cloud completely closes the view for observation and aiming, strongly unmasks the machine, making it vulnerable to enemy response fire. Even if the machine is equipped with camouflage means.
It is also ironic that the target in the sight is highlighted as in a thermal imager, although the armored vehicles of the time were not equipped with them.
Separately, I would like to say about the shooting from the self-propelled guns with large-caliber guns that can conduct aimed fire from closed positions at a moving target.
I just want to ask the developers of the game: where did the people from whom you sucked such nonsense?
Given the level of development of technology of those times, to make such a shot was simply unrealistic. Even for the best-trained art.
Such an accurate shot with ordinary ammunition is beyond the power of even many modern artillery systems equipped with modern SLA. This can only modern systems that use adjustable precision projectiles.

It is often impossible to penetrate the armor of an enemy tank at a distance from the point of view, even from a weapon that is completely normal in terms of performance characteristics (for example, from 85-mm guns of the T-34-85 tank). Especially if it is higher on the game level on 1 or 2 than your machine. It is practically impossible to inflict any damage to the enemy’s machine in one shot, after which any real tank or combat vehicle of any other type is unable technically or because of the death and severe wounds of the crew.
He himself was a repeated participant in such “battles” when he got from the gun of his car exactly into the bore of the gun (or along the barrel itself) of the enemy machine. The result was zero, the enemy's car remained battle-worthy and destroyed my fire with return fire. The same applies to direct hits from a distance of less than 100 meters in MTO, hod.chast, ammunition and other vital elements of the enemy's combat vehicle.
That is, the whole essence of the game comes down to the fact that not the one who has the best of intelligence works, but the one who has a more sophisticated tank wins.
But in reality it does not happen. Examples from the military stories abound.
It remains a big mystery why the developers of the game WOT did not pay proper attention to this.

Separately, I want to say about the so-called armored vehicles presented in the game.
Most of the samples of tanks and artillery ships of the countries of Western Europe and the United States represented at WOT were created as single and experimental ones. Some were "hacked up" at the root and from the stage of projects, drawings and layouts did not come out; nevertheless, in this game they are presented as the most advanced, as the pinnacle of armored thoughts.
The Soviet cars are like worthless "pieces of iron" with useless TTX, on which no respectable tanker would have fought.
This is how to understand?
In terms of their combat and running characteristics, serial American and British tanks were not up to par almost the entire period of the Second World War, excluding it lately.
With all this, they suddenly turned out to be better than our 34-ki (not to mention other machines), which had welded inclined hull armor, more powerful artillery equipment and equipped with 12-ti diesel engine B-2. Which came much better in terms of performance for armored vehicles than gasoline engines.
At the same time, at the time of its creation and implementation on our armored vehicles, not a single serial foreign tank had such an engine.
Just like inclined armor, it appeared in German tanks only in the middle of the war, on Pantera tanks. And with guns, too, for many foreign tanks things did not matter, including German ones at the initial period of the war with the USSR.

I will cite only one episode of many. This is a review of the British tanks "Matilda" set by Lend-Lease, Hero of the USSR Dmitry Fyodorovich Loza:

"Our 233 Tank Brigade 17 of September was put into action on the right bank of the Desna River. The attack on Roslavl developed slowly. First, the enemy resisted desperately, and secondly, Matilda tanks for operations in the wooded and marshy area were absolutely unsuitable. These machines were intended for use in the deserts of Africa. What a "smart head" in Moscow decided to send them here - remains a mystery. The fact that the named English tank has its chassis completely closed by a bulwark next to the "windows" its size in the upper part. In the desert, sand was falling out of the tracks through the last tracks. In Smolensk forests and marshes dirt and tree roots were packed in the bulwarks. The caterpillar was almost wedged. Even the motor was deaf. scrap and shovel. "

Next:

So September 18 in the afternoon, we approached the village of Gobiki, which is 37 km east of Roslavl.
The paratroopers, with the support of the tanks of my company, seized part of the Gobics, but the second half of the village, located on the hill, remained in the hands of the Nazis. Cash forces did not manage to knock them out ...
During the attack on the lowland, Orlova's tank sat down in one of the gardens, so much so that he could not get out on his own. When trying to give him a towline, the evacuation group was covered with mortar fire. Wounded two. I had to leave these attempts before dark, when reinforcements from other units of the brigade were to come ... At night, the Matilda was pulled out of the mud by the platoon commander.

And more:

22 September. We are slowly moving forward, leading battles for every village. And now, after knocking out the enemy from the next stronghold, my tank company pursues enemy infantry, rolling back north along a country road through a small potato field. Caterpillars "Matild" hardly turn, and we are moving at the speed of pedestrians - we must already stop and clean the chassis from dirt. On top of that, either by someone’s malicious intent, or by an oversight of the suppliers to the Matild 40-mm cannons, only armor-piercing shells - “pigs” - were brought up. Fragmentation shells in the ammunition was not there. That is, the tank could successfully fight armored targets and infantry with a machine gun at the actual range of its firing. However, the distance between the Matilda and the enemy increased to 800-900 meters, which made its fire ineffective.

Dmitri Fyodorovich did not know then that the OFSs to the guns were not brought by the Aglitsy convoys in general.
I advise you to read this book to the developers of this "miracle game." There are many interesting things written there. And wrote a man who really fought. And in general, to read such literature, before poking your hands with too heavy hands somewhere.

But in general, I have from the "miracle" of this, only negative impressions remained.
It is immediately obvious that these "MIRACLE" were created by people who have the most superficial concepts of both the armored vehicle itself and its weapons, tactics of use, and so on. The nuances of which always form a whole.
Good graphics are not an indicator of a good product, because even the well-known, badly smelling substance, wrapped in a beautiful wrapper, will not become a candy from this.
It’s not for nothing that Ivan Zenkevich, well-known to many in his quite good short films about various techniques, sniffing his next film contemptuously when a certain Flash (a fan of the game probably) asked him for help in the filming of their film.
Here is the link, just do not rzhite much, the child will be upset.

Author:
135 comments
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  1. johnsnz
    johnsnz 2 July 2014 08: 14
    +19
    Ivan, bravo for the article! I tried to play, the same impressions! Absolutely fantasy toy, not tied to real TTX technology. Threw))) hi
    1. Coffee_time
      Coffee_time 2 July 2014 09: 00
      +13
      The optimal tank simulator at the moment is war thunder MBT of ground equipment, only historical equipment, the defeat of equipment and crew are close to reality, but there are also some drawbacks ... Wargaming can’t reach the tundra for another five years.
      And World of Tank is a pure enticement of money from players.
      1. avg
        avg 2 July 2014 11: 45
        -8
        Quote: Coffee_time
        And World of Tank is a pure enticement of money from players.

        So this game was made dill, in full accordance with their historical views. And then Belarusians picked up. The office of the company, as it should be in Cyprus.
        1. Ngauro
          Ngauro 2 July 2014 12: 44
          +7
          Belarusians did initially
      2. flexo
        flexo 2 July 2014 12: 50
        +6
        Quote: Coffee_time
        The optimal tank simulator at the moment is war thunder MBT of ground equipment, only historical equipment, the defeat of equipment and crew are close to reality, but there are also some drawbacks ... Wargaming can’t reach the tundra for another five years.
        And World of Tank is a pure enticement of money from players.


        And the fact that in war thunder is already in beta test, the money is deceived by the players, doesn’t it bother you?
        1. Ejik_026
          Ejik_026 2 July 2014 13: 32
          +1
          Well, the games are paid no matter how. This is in any case better than what the mailing list does. Want to ditch the game, sell the mailing list. Fuck and buudt pull the loot, betta not betta do not care. And in Wartander, unlike VoT, it is quite poorly played without donation.
    2. Sardykar
      Sardykar 2 July 2014 09: 54
      +2
      There is such a thing as balance. It is they who are guided when they change the real performance characteristics of tanks.
      1. ATATA
        ATATA 2 July 2014 13: 30
        -3
        Quote: Sardykar
        There is such a thing as balance. It is they who are guided when they change the real performance characteristics of tanks

        Absolutely.
        According to the author and the article, so judging by the content, I can say for sure that the author in this game (ALEEN, RACELLO, CANCER, BOTTOM, BOTTOM, ALEHCHA) is no offense.
        When a person writes
        He himself was a repeated participant in such "battles", when from the gun of his car got exactly in the gun barrel(or along the trunk itself) of the enemy’s car. The result was zero, the enemy’s car remained operational and destroyed mine with retaliatory fire.

        LOL !!!!!
        And a person is 100% sure that he is right!
        I can’t even believe that this article is not a joke.
        Hope all the same a joke.
        Oblomov, just don’t be offended, because you don’t take offense at the truth!
      2. Ejik_026
        Ejik_026 2 July 2014 13: 34
        0
        Just then there is no need to talk about the correspondence of reality. In VoT and the size of the tanks is lame, even it does not correspond to reality.
        Yes, and what is the T-54 in the game based on the Second World War. By the wind it brought him there, it’s not clear.
        1. flexo
          flexo 2 July 2014 15: 57
          0
          "World of Tanks is a massively multiplayer online game completely dedicated to armored vehicles of the mid-54th century" And not a word about the motives of the Second World War. Or is the T-XNUMX not a mid-XNUMXth century tank?
    3. twviewer
      twviewer 2 July 2014 15: 52
      +6
      As it stands, shareware games are dangerous for your child. These are commercial products designed to drag your child into a never-ending money-scrapping process. WOT promotes the principle of getting an advantage for money. The game is not distinguished by its friendliness, concern for the user (the technical support service is practically incapacitated, and the user relations managers behave frankly rude) All this is aggravated by the fact that the developer company refuses to bear any responsibility, referring to the "free" game. Thus, the game is initially built on deception in order to make a profit. Remember this and take care of your children.
      PS and now minus
      1. I do not care
        I do not care 2 July 2014 21: 05
        0
        Quote: twviewer
        PS and now minus

        for the fact that you consider yourself smart, and the rest Vanka)))
        do not wait. +
  2. Angro Magno
    Angro Magno 2 July 2014 08: 15
    +37
    With World of tanks you don’t have to poison the soul. She already hurts.
    But millions learned a lot about tanks, hundreds of thousands began to read books about equipment.
    Perhaps some will go to work at tank factories.
    1. Cormorants
      Cormorants 2 July 2014 09: 28
      +14
      I support, many young people became interested in technology, I bet after WoT the history of the Battle of Kursk began to be known to more young people than with modern history teachers.
      I’m playing a game myself, I’m not happy with everything, but I like the game, and besides, no one makes money or anyone else.
      An undeniable plus of the absence of cruelty (blood, etc.)
    2. The comment was deleted.
    3. vladstro
      vladstro 2 July 2014 18: 02
      0
      I agree. A game is a business and nothing more. Everyone wants to make money.
  3. JoylyRoger
    JoylyRoger 2 July 2014 08: 24
    +18
    And warging was not going to do simulators at all. Too many conventions, and not only those about which the author writes. Thanks to them for somehow raising interest in history and technology.
    1. Sardykar
      Sardykar 2 July 2014 10: 03
      0
      I agree. WOT is an ARCADE simulator. If you want clean you in the tundra. But for me it is monotonous.
      1. Ejik_026
        Ejik_026 2 July 2014 13: 36
        0
        Well, VoT at the beginning, too, did not shine with variety. But updates patches come to the tundra almost every week. Yes, small, but fast. And what is the combined fights with aviation. With wargaming, this thing is only in the distant future plans.
  4. Shurale
    Shurale 2 July 2014 08: 26
    +14
    This is just a game and there is nothing to cling to. The developers have set a more or less tolerable game balance, and if, for example, set the normal "realistic" visibility of enemy tanks, or remove the backlight, then I assure you that half of the players will scatter. The game was made not for realism but for making money.

    CAPACITIES And at the expense of artillery, even allowing those stretches with realism that are present in the game, artillery completely breaks even out of the reality of the game.
    As Charles Lutwidge Dodgson said - "to see anyone at such a distance, I would have such a sight!"
    1. igordok
      igordok 2 July 2014 08: 43
      +11
      Quote: Shurale
      The game is made not for realism but for making money.

      And that's it.
      1. Hariva
        Hariva 2 July 2014 09: 04
        +9
        The toy can be played absolutely free. If you want to earn virtual money and experience faster, then pay, nothing more!
        And try to maintain and develop such a project without funding ... This is utopia.
    2. max2215
      max2215 2 July 2014 09: 33
      +11
      what is the balance there !! The KV-1 was made a completely useless tank, although according to the memoirs of veterans it withstood air bombs, with the Isami it was forbidden for tigers to engage in open battle, but that’s okay, the Belarusians do not like Russian equipment, the Germans don’t have the same thing with tanks, but where does it come from love for America !!! then what can not be, in principle, rides and bends. and before making any significant updates, we figured out the game player, otherwise the trained crew suddenly begins to smear point blank, or a series of drain battles, it’s a pity there’s no alternative for a long time if I threw it, the developers’s attitude towards the nursing audience is not normal
      1. Cormorants
        Cormorants 2 July 2014 09: 46
        +2
        Oh well, that on the Soviets, on the Germans you can bend, these amers - the main thing is who is on the other side of the screen.
        The game must be balanced - all nations must be competitive.
        And the Germans merged because of the large number of Russian tanks and first-class crews and not because our 34 are better than tigers. Resources won and not TTX.
        1. Ejik_026
          Ejik_026 2 July 2014 13: 42
          0
          Not so simple. The tank building school was also influential. For example, when creating a new tank, the Germans did it practically from scratch. And ours sewed armor thicker, but they put a more powerful gun.
          As a result, the speed of creating new models of the same T34 was not past.
          Yes, I exaggerate, but if you read the research on that subject, it becomes clear that there were many factors. Including resource and tank building policy, and crew training.

          P.S. History reference:
          according to the charter, the same Shermans were supposed to attack the panther with no less than 6 (six) cars.
      2. The comment was deleted.
      3. Grenader
        Grenader 2 July 2014 09: 57
        +9
        Quote: max2215
        but where is such a love for America !!!

        Game developers (not only Wargaming) in their blue dreams rely on the Western market, which is why their technology is overestimated in comparison with the Soviet one. Worship of the West can not be called otherwise.
      4. Barsik
        Barsik 2 July 2014 10: 29
        -8
        what is the balance there !! The KV-1 was made a completely useless tank, although according to the memoirs of veterans it withstood air bombs, with the Isami it was forbidden for tigers to engage in open battle, but that’s okay, the Belarusians do not like Russian equipment, the Germans don’t have the same thing with tanks, but where does it come from love for America !!! then what can not be, in principle, rides and bends. and before making any significant updates, we figured out the game player, otherwise the trained crew suddenly begins to smear point blank, or a series of drain battles, it’s a pity there’s no alternative for a long time if I threw it, the developers’s attitude towards the nursing audience is not normal

        As the Patzal says laughing laughing laughing
        Statue in studio pliz laughing Appreciate your crustacean dear laughing
        1. Homo
          Homo 2 July 2014 12: 01
          +6
          Quote: Barsik
          A statue in the studio please appreciate your crustacean dear

          Here on this line we can conclude that you are 12-15 years old! Only schoolchildren speak about "stat". Even the developers of the "reindeer" warn that the "reindeer" should not be used for the "peep-measuring" !!! It did not occur to you that many (older than school age) play after work (sometimes hard and tense) in order to rest, distract, relax (not with a glass and "chicks") but at the computer and they do not care about "statues"! The process is important for people, not the result!
          1. Ngauro
            Ngauro 2 July 2014 12: 48
            +2
            I am 42 years old. I play "after work" But the stat is normal. So don't blame the mirror.
            1. Homo
              Homo 2 July 2014 19: 42
              0
              Quote: NGAURO
              I 42 years.

              And what about "schoolboy" slang at 42? And translate the discussion of the game (by adults) into a cheap "and look at yourself"! And where does "So don't blame the mirror"? Not what to answer (in essence) go to the individual?
          2. ATATA
            ATATA 2 July 2014 13: 35
            -6
            Quote: Homo
            Here on this line we can conclude that you are 12-15 years old! Only schoolchildren speak about "stat".

            Yes, this is a well-known excuse for crayfish, in the style I play for fun. or my son ruined the statue.
            1. 0255
              0255 2 July 2014 18: 48
              +1
              people, the article is not about a statue in tanks! For calling cancer bottom there are gaming forums!
              Statistics in the game gives you nothing in real life
            2. max2215
              max2215 4 July 2014 10: 05
              +1
              By the way, about the article - this is complete rubbish, When thanks to FBG you get into the drain series in a row. And don’t have to carry it around if you’ve done more damage than the enemy’s top after the battle, but still drain, I saw a video on how one T18 player could bring 15 frags, but this is an exception.
              And the article is actually about that race with tanks, and not about relationships with players
          3. Volozhanin
            Volozhanin 2 July 2014 15: 30
            0
            Let me partially disagree with you. I also play to rest and relax, but since this is a TEAM game, I think that it’s not my right to let down the team for which I play in this particular battle. And for fun, let them play tetris when on the toilet are sitting.
        2. Barsik
          Barsik 4 July 2014 16: 18
          -1
          A statue in the studio pliz laughing Let's appreciate your crustacean dear laughing
          The crayfish was nominated by the campaign)) how many of them there are still)) Well, okay))) minus means envy) envy means respect)) wassat
      5. Kent0001
        Kent0001 2 July 2014 12: 22
        +8
        As for the KV-1, I do not agree. In the first versions of the game, it was not a car, but a beast (well shooting, armor ricocheted, and rode more or less). Also a good car was KV-1s, etc. In subsequent upgrades, many cars became cardboard. What fully support the author in the game there is absolutely no realism for protection, penetration and damage. It turns out that one hundred bourgeois tanks keep the impact of our guns from 100 mm. and nothing, but our cars are bogged down by smaller calibers. He played since 2011 - then quit. Just fed up. The author’s review is normal, but the game is just a game, mainly for shkolota.
        1. ATATA
          ATATA 2 July 2014 13: 36
          0
          Quote: Kent0001
          As for the KV-1, I do not agree. In the first versions of the game, it was not a car, but a beast (well shooting, armor ricocheted, and rode more or less). Also a good car was KV-1s, etc.

          Great cars now.
          In skillful hands they decide the battle.
      6. Ngauro
        Ngauro 2 July 2014 12: 46
        +1
        Do not know how to play HF straight hands
      7. flexo
        flexo 2 July 2014 12: 56
        0
        Quote: max2215
        what is the balance there !! KV-1 made a completely useless tank, although according to the memoirs of veterans withstood air bombs, tigers were forbidden to engage in open battle with Isami


        KV-1 Excellent tank. Just some kind of concrete panzer. Like IP, the Tiger is not a rival to him, from the first shot to the lower frontal part of the tiger isa it burns and swears in the chat.
      8. Artyom
        Artyom 2 July 2014 13: 38
        +1
        why not? there! Var Thunder! There you can already fight in tanks, try it, you can like it, I like to fly there, you can land and for the mission several times to fight on different planes!
      9. Ejik_026
        Ejik_026 2 July 2014 13: 38
        +1
        At the expense of not love is not true.
        But the balance is yes. Just who pays more money? That's right, a rotten west, and under them they sharpen the game :(. Although you ask for separate balanced branches for the West and the East.
      10. Zaslavsky-S
        Zaslavsky-S 2 July 2014 14: 53
        +2
        They laughed at the "Tiger"!
  5. makar64
    makar64 2 July 2014 08: 34
    +2
    thank! I'm already downloading games)
  6. Lyubimov
    Lyubimov 2 July 2014 08: 36
    +12
    World of Tanks is not a simulator, it's a children's toy. And the authors earn money. The only thing that surely infuriates the ideological component is that they take real excellent Soviet tanks and put Western tanks in front of nonexistent (for the most part). As a result, the kids begin to scream from childhood - scoops of shit. Well, make a game where scoops really tear everyone, because the way it is. And so a cool toy, I myself chopped periodically.

    The article is great! The author is well done!
    1. max702
      max702 2 July 2014 10: 48
      +6
      There is such a thing, the son of schA plays the tundra so there the Amerian aviation on TTX to put it mildly, with great difficulty convinced to fly on our ...
      1. Zverboy
        Zverboy 2 July 2014 15: 25
        +2
        American reagents rule there, and pistons only at other speeds outperform other nations, but this helps little in battle. The most balanced planes are Soviet)) But this all applies only to the arcade mode of the game.
    2. The comment was deleted.
    3. GUKTU92
      GUKTU92 2 July 2014 11: 47
      +2
      As a result, the kids begin to scream from childhood - scoops of shit.

      I played myself until I realized that the commercial component in the game determines its meaning. That is why new "objects" with unimaginable nagging characteristics are constantly being introduced into the game. I, which is natural for me, downloaded only 1 branch, the Soviet one, because from childhood I was taught - "The Red Army is the strongest of all." angry My son plays better than me at times and pumps everything. Most of all I was angered by this very expression of his "advice Mr. .....". He has matured and no longer speaks ... And those who are called "shkolota" do not argue otherwise. And this, in my opinion, is not good.
    4. Homo
      Homo 2 July 2014 12: 06
      +1
      Quote: Lyubimov
      World of Tanks is not a simulator, it's a children's toy.

      Exactly - the nursery! And children immediately from childhood are accustomed to the idea that foreign countries are better, you can’t give a damn about historicity, you don’t give a damn about the laws of physics, you can beat a competitor for money, etc. They teach that the whole world, all life is a convention! Like - live, don’t worry, and all in a bundle! Games are a means of mass destruction of consciousness as well as movies, music, books! And what does this game teach?
      1. Ngauro
        Ngauro 2 July 2014 12: 50
        +1
        I have not read more delirium for a long time. If you do not know how to play Soviet technology, your problems. Any noob can sit on the same kvass and bend everyone - that’s the way it is.
  7. ed65b
    ed65b 2 July 2014 08: 36
    +18
    It is not correct to compare the simulator t 72 "Balkans on fire" with the online action movie "World of tanks" for one simple reason. World of tanks is a common project for squeezing out the attendants from the user, covered with the husk of patriotism. As the author correctly noted, the comparison of technology from the West and the USSR and Russia is not in favor of the latter. This was probably done to please Western consumers. Moreover, the advantage of Western types of weapons from small arms to aircraft can be traced in the segment of all games, especially shooters. in the same Far Cry it is extremely inconvenient to use AK the impression that it is a fly swatter in the fight against crows. The same in Stalker, at the first opportunity it changes to the weapon of a "probable ally". This is especially annoying when the game developer SVOY.
    1. Hyperboreas
      Hyperboreas 2 July 2014 08: 53
      +3
      To begin with, WoT is a Belarusian project !!!
      1. Homo
        Homo 2 July 2014 12: 12
        0
        Quote: Hyperborea
        To begin with, WoT is a Belarusian project !!!

        And we will end on the same. In Belarus, nothing is done without the knowledge of the "father" (especially such a global and monetary). So that "anti-Soviet" is approved from above!
    2. Hariva
      Hariva 2 July 2014 08: 57
      +3
      In general, the game is shareware and you can not spend real money at all. Tanks up to level 7 inclusive bring game income without any problems, there is enough for repair and ammunition. (IP, Panther). Further more difficult, but it is everyone’s choice.
    3. skylare
      skylare 2 July 2014 09: 04
      +9
      In Farcry 2, the position of the shutter of the AK-47 could not be determined, probably they played enough in the "Stalker". And in the great Ukrop game, equipment from the times of the Chernobyl disaster with yellow-blue symbols stands, even the train cars were noted. As they say, no comment. As for the Soviet-Russian weapons in the same game, there is nowhere more interesting. To get anywhere in the "Clear Sky" from the AK-74, you need to take into account the wild error of the sight, the impression that you are holding a mudguard hose in your virtual hands. But LR-300 shoots "one shot - one dead". Our young gamers will not understand and, by default, will give out that American technology is better. Such are the things.
      1. Hyperboreas
        Hyperboreas 2 July 2014 09: 09
        +3
        Well, about AK you zagun. I went through all the stalkers with AK. Of course, not readable licenses may have come across but with mouth weapon mods, but something like that.
        1. skylare
          skylare 2 July 2014 09: 14
          +2
          In the first, the balance is more or less. And in "Clean" and "Call" it is generally impossible to play with unmodified weapons, I'm talking about them. And the repair of "Kalash" after 2-3 shots fired - generally mortality.
          1. ed65b
            ed65b 2 July 2014 11: 15
            0
            It definitely constantly wedges at the most inopportune moment.
        2. Cormorants
          Cormorants 2 July 2014 09: 50
          +1
          I went through the same with AK, I am satisfied with it at 100. FN carried with me only for neat "work"! By the way, the reliability of the weapon corresponds. Repair the western one without end and edge, but the AK is still at its best!
        3. The comment was deleted.
      2. ayyildiz
        ayyildiz 2 July 2014 17: 38
        0
        Medal Of Honor Warfighter is the best AK weapon!
    4. savarineko
      savarineko 2 July 2014 09: 44
      +2
      Not all Western games have such a tendency, the same Call of Duty and Battlefield's are very good with AK, there is even a reverse tendency, as soon as possible to throw out the standard weapon at the beginning of the mission and squeeze the Soviet from the enemy ...
      1. skylare
        skylare 2 July 2014 11: 02
        0
        I agree, well, right there it seems like a game comes from a very near abroad, the Slav brothers and all that (well, sort of). Could and respect the Soviet weapons, and not knowingly reduce the characteristics.
        1. Irokez
          Irokez 2 July 2014 12: 44
          +1
          Quote: skylare
          Could and respect the Soviet weapons

          Well, our T-34 is normal for its level.
          Another thing is surprising, either the game is rushing, then there are some plums and the feeling that the performance characteristics are changing from day to day, if everything was cool today, then tomorrow there will be only losses. Can penetration or rebound or accuracy change periodically and sit in touch. And it happens, or it’s been done so that to some newcomers you will come across and here it’s complete.
          I lost interest in the game due to such obvious periodic distortions, although the game is fascinating.
      2. skylare
        skylare 2 July 2014 11: 27
        +10
        Previously, I could not understand at close range how in "Stalker" Ukrainian soldiers and special forces survive several shots to the head from a machine gun and only swing and swear. But in the light of recent events in Ukraine, it seems that I am beginning to understand the deep hidden meaning of this phenomenon.
        1. The comment was deleted.
      3. Kent0001
        Kent0001 2 July 2014 12: 28
        +3
        I agree, once upon a time I did it myself. And if you came across a light machine gun (I think there were RPMs) and with a collimator sight, then hold the gun along the entire highway. wink
  8. Alex_Popovson
    Alex_Popovson 2 July 2014 08: 38
    +15
    Author, learn to read - WOT is an arcade, not a simulator. Arcade, for a minute, the most simplified form of production in a particular subject.
    1. Homo
      Homo 2 July 2014 12: 15
      +1
      Quote: Alex_Popovson
      Author, learn to read - WOT is an arcade, not a simulator. Arcade, for a minute, the most simplified form of production in a particular subject.

      If we ignore the technical claims, then there are a lot of historical and moral ones, the shoals in which cannot be attributed to the "arcade"! In the American Games, USA comes first.
      1. flexo
        flexo 2 July 2014 13: 13
        +5
        And what about American games? At Wot, tips tear everyone into the spray just. Constantly actions dedicated to the Soviet operations of the Second World War. Now 70 years of Minsk’s liberation are coming. Information articles on these issues on the site. Developed by ardent Russophiles. There is no Americanism there, do not invent.
  9. igordok
    igordok 2 July 2014 08: 40
    +2
    This is how to understand?

    Pz-2 with machine guns (and podomnye with small-caliber weapons) watering TT.
    M-3 Lee Fri gun in the tower with a circular rotation. The game uses the 76-mm gun in the sponson.
    Etc. etc. .....
  10. azbukin77
    azbukin77 2 July 2014 08: 40
    0
    Vanga’s prophecy about Crimea came true, about Donetsk comes true! ... Writer Sergey Lukyanenko remarked: It’s interesting that at one time Vanga’s predictions had a quatrain that everyone considered the fantasy of a Bulgarian grandmother: “Crimea will tear itself from one coast and grow to the other.” Well, indeed - how can the Crimea come off? Now we saw how ... But even more surprising is the following prediction, which was considered completely meaningless and incomprehensible. And try to understand it now! "The Crimea will tear off from one coast and grow to the other ... In the land of underground burrows and man-made mountains, everything will shake, a lot will collapse in the west and much will rise in the east. And Sagittarius will come, and will stand twenty and three years, and what stood for twenty and three years will be erased into powder ... "That's what amazing things open up if you read Vanga carefully!” Russian News looked freshly and found even more interesting moments. 543.4 “In the land of underground holes and man-made mountains, everything will shake, a lot will collapse in the west and much will rise in the east. And Sagittarius will come, and will stand twenty and three years, and what stood for twenty and three years will be erased into powder ... ”Transcript:“ In the land of underground holes and man-made mountains ”- it is obvious that Donetsk land, Sagittarius - Igor Strelkov is the leader defense of New Russia. “... and it will be twenty and three years old” - this is a prediction of the future, but the second part “but what stood twenty and three years old will be erased into powder ...” is obvious ... The state lasted 23 years after the collapse of the USSR. But for 544 Sergey Lukyanenko did not pay attention at all, but it’s also exactly on target! Namely: “There will be a cry, there will be gunpowder, there will be darkness, there will be a rabbit, but everything will be scattered and the wind will be carried away ...” Decryption: cry - Klitschko, gunpowder - Poroshenko ( even in his teens, he earned the nickname Gunpowder), the rabbit - the nickname of Yatsenyuk, and - Timoshenko.Zhelayuschie can make - buy or find edition: Wang "Predictions and Prophecies", Volume 4, Moscow, 1999, the publishing house "TP" .In the end we give it another prediction: "There is no force that could break Russia. Russia will develop, grow and grow stronger. Everything will melt like ice, only one thing will remain untouched - the glory of Vladimir, the glory of Russia. Too much has been sacrificed. No one can stop Russia. She will sweep away everything from her path and not only survive, but also become the ruler of the world.
  11. zao74
    zao74 2 July 2014 08: 49
    +1
    Uh, author, what does the toy have to do with it (clogging the head of youth and distracting from real life) and real? The wooden train is also not very similar to the train ...
    1. wanderer_032
      2 July 2014 16: 22
      +1
      I agree with you, but playing with this train the child forms his consciousness.
      Everyone wants a better engine, just like the real one, and preferably with rails (remember yourself in childhood).
      And then the child will grow up and say that the Russian train is bad, the import is another matter ...
      And so the consciousness will be formed in its head: our bad, imported good.
      Because uncles from distant foreign countries were able to build trains, but ours weren’t.
      It's simple.
  12. Kars
    Kars 2 July 2014 08: 50
    +6
    The Panzerfront on Dreamcaste brightened my childhood.
    1. Alex_Popovson
      Alex_Popovson 2 July 2014 09: 12
      +2
      And I'm on Sonya, and now I’m hacking on the emulator.
      But it would be nice to add infantry and artillery to the tanks, only to be controlled by an artificial idiot
    2. Barsik
      Barsik 2 July 2014 10: 35
      +1
      The Panzerfront on Dreamcaste brightened my childhood.

      The prefix was a pity-worthy piece of iron (The Maracosoft did not let her live sad
  13. JoylyRoger
    JoylyRoger 2 July 2014 08: 51
    +1
    at T-72, the developers developed a little too much with realism, forgetting that this is a game. But realism is creepy, one shot is ready. As a result, the gameplay was not very successful. Some missions can be completed once from the 5th, you need to delve into the settings to more or less get the game
  14. Nikolaykk
    Nikolaykk 2 July 2014 08: 54
    +2
    let's discuss FBG smile, I drive wot myself, and much of the game is doubtful, but this is an arcade for cutting cabbage, the only plus, I learned about many projects of unrealized equipment in real life.
  15. erased
    erased 2 July 2014 08: 55
    +4
    The author as a whole is right, but apparently does not know one thing. All toys - PR moves, a vacuum cleaner for collecting dough and, oddly enough, one of the examples of the humiliation of Soviet technology. I myself am shocked by the characteristics of tanks and self-propelled guns of all countries. You can’t say anything about a self-propelled howitzer without a mat.
    So ... the games are designed for losers, children and ... do not care. The rest, if they play, rarely or very little, and then leave.
  16. flexo
    flexo 2 July 2014 08: 58
    +14
    Author, WOT is an arcade, not a simulator.
    1. You just need to distinguish between the genres of the game. And then the battle city can be touched. Think over the word arcade and half of the claims in the article will disappear.
    2. Separately, about the T-34-85. Great tank that in life was that in the game. He breaks all, at least 1 at least 2 levels higher. You need to know where and how to shoot.
    3. In the game, ingenuity wins, you won’t think, your mega-tricked tank will be dismantled by some kind of "tree".
    4. The presented armored vehicles are so interesting that you can try a tank that was only on the drawings.
    5. American and British tanks specially customized for the game, so that they could at least somehow be at war. And no one represents them the pinnacle of thought. In the favorites, the developers have USSR tanks, and again, the USSR has fewer non-playable tanks.
    6. Where did you see good graphics there? Ancient as Mr. Mammoth engine.

    Conclusion, WOT is a pure arcade, such a Battle city of our time, it is fundamentally wrong to consider it with a claim to some kind of "simulativeness". They also have a game about airplanes, there are also many that can be found after playing Rise of flight, DCS, IL-2.

    PS Thank you for recalling the T-72. It will be necessary to replay.
  17. Vadim12
    Vadim12 2 July 2014 08: 59
    +10
    The author claims that the Soviet branch in WoT is deprived ... I just did not get to the SU-152, IS-4 and IS-7. A T-54 or T-62 platoon will tear any enemy, no armor will save.
    1. Coffee_time
      Coffee_time 2 July 2014 09: 09
      0
      Quote: Vadim12
      The author claims that the Soviet branch in WoT is deprived ... I just did not get to the SU-152, IS-4 and IS-7. A T-54 or T-62 platoon will tear any enemy, no armor will save.

      Yeah, but a platoon of objects 430 2 option, tears 54 matches in the trash
      1. Nikolav
        Nikolav 2 July 2014 12: 10
        +3
        The author goes too far. This is not a sim for professionals. Yes, money is rowing. But even without them it is quite possible to do. In addition, the competitive component must be taken into account. If a student overtakes me in the hundred-meter race, then I have a lot more chances in front of him. The Masonic attitude of the developers to the game is correctly noticed. Soviet and German tanks of the last levels are OBLIGED to exceed other branches. The Americans of the last levels beat ALL, which simply causes irritation.
    2. Homo
      Homo 2 July 2014 12: 21
      0
      Quote: Vadim12
      A T-54 or T-62 platoon will tear any enemy, no armor will save.

      That's it, it just fits into the Western propaganda about the fact that Soviet equipment is not (like a combat unit) but takes only in mass and cheap!
  18. DAGESTAN333
    DAGESTAN333 2 July 2014 09: 03
    +8
    The goal of the WOT developers is to make millions of people play the game competitively, which they did very well.
    I think the author's indignation is incorrect.
  19. Free wind
    Free wind 2 July 2014 09: 04
    +10
    Well, what are you bothering with toys. The toy is the toy. When buying a toy car, for the child, I hope you do not require that all systems are perfectly copied on it. I will not say anything about the dolls, what details would you like to see there. But that’s why you decided that the Soviet technology in the game is very underestimated, I can’t understand. I play with my sons, so we are delighted with Soviet technology. Germans have a more or less normal tiger tank. with the Americans you’ll get to the t-29 yet ... not tanks, but sucks.
    1. Homo
      Homo 2 July 2014 12: 25
      0
      Quote: Free Wind
      The toy is the toy.

      And you did not notice that Russian children (at the time when there was still the police) said I want to become a "policeman", "astronaut", "ranger", etc. And all this thanks to harmless toys!
      1. Homo
        Homo 2 July 2014 19: 37
        -1
        Again minus no comment. Or do you want to say that children do not say this?
  20. 77bob1973
    77bob1973 2 July 2014 09: 04
    -2
    The author + has another great game "T-34 against" Tiger "", where tanks do not appear out of thin air and there are unmasking factors, I would like to note that in the glorious "WoT" most battles are reduced to rapprochement at a distance, spitting and shooting at close range this is one of the main delusional realities of this game.
    1. Llirik
      Llirik 2 July 2014 10: 03
      +14
      1. WoT is an arcade game, it was created for entertainment and not for learning. Accordingly, the performance characteristics, balance, composition of the equipment are adapted to the convenience of the players. It should be noted that the game does not have any absolutely underestimated branches by nation. Each branch has its pros and cons. IMHO: The advantages of the Soviet branch include the high damage of guns and good booking angles (the percentage of rebound is quite high).
      2. Regarding the materialization of tanks from the air, and close combat: the main emphasis by the developers is placed on the ability to detect ("highlight" in WoT slang) the enemy before he detects you. "Light" is the main thing in the game, unfortunately, not all players know how to use this feature correctly, hence the great indignation when a tank with no view bulges forward and is destroyed by a more "sighted" enemy.
      3. There are unmasking effects in the game: tumbled down trees and poles, destructible fences, cars, etc. are very clearly visible from afar, even if the tank itself is not shown.
      4. Tell me, how many people before the advent of WoT knew that in World War II, in addition to the T-34 and KV, Soviet people also fought on the T-26, BT-7, T-60, T-70, T-44, ISy, etc. ?
      This game tells us about the history of tanks, about projects that were not very successful or were not fully implemented for various reasons. Also, the game has a lot of historical information about the exploits of tankers of all countries of the Great Patriotic War and World War II, which seems to me fair, interesting and informative.
      If you need a truly realistic tank simulator, go to tank schools and training. And WoT is just a good game on a given topic.
      Anyone with a head will understand everything correctly. And an idiot doesn't care what to play: American shooters with "bad Russians" or "tanks"
    2. The comment was deleted.
  21. Hyperboreas
    Hyperboreas 2 July 2014 09: 04
    +6
    Comrades, let's not forget that this is just a GAME for entertainment !!!!!!!!!!!!! The usual commercial product with applications for patriotism !! Belarusian project !!!! What realism are you talking about !!!!!!! Even reading is ridiculous, honestly !!!! Let's then still discuss the performance characteristics of space cruisers from Star Wars !!! Or weapons and armor of the GG game MASS EFFECT !!!!!
  22. podpolkovnik
    podpolkovnik 2 July 2014 09: 05
    +4
    About the WOT.
    I've been playing for about 3 years now, exclusively in the "Soviet" branch. I fully and completely agree with the author of the article about the deliberate underestimation of the performance characteristics of Soviet tanks.
    1. awg75
      awg75 2 July 2014 09: 23
      +5
      hands rule my friend !! performance characteristics of Soviet tanks in WOT are not inferior to other nations, and even surpass some of them by an order of magnitude
      1. podpolkovnik
        podpolkovnik 2 July 2014 12: 52
        -1
        Hands are fine, by the way. And with a rating too. And on ISa with KvaSom I am filling up a lot of damage, but ...!
        The performance characteristics of our tanks are underestimated, anyway!
    2. misljachii
      misljachii 2 July 2014 09: 33
      +4
      They reduced the performance characteristics specifically to play for other nations, otherwise the Soviet tanks would tear everyone and there would be no balance of the game. And so I learned a lot about project tanks, which were never created in hardware, an article minus.
    3. Homo
      Homo 2 July 2014 12: 28
      +2
      Quote: podpolkovnik
      I've been playing for about 3 years now, exclusively in the "Soviet" branch. I fully and completely agree with the author of the article about the deliberate underestimation of the performance characteristics of Soviet tanks.

      TTX IS-7, according to the developers, is underestimated by one and a half times. And the performance characteristics of American T 110 E3 (E4, E5) are sucked out of a finger and swollen to disgrace!
      1. podpolkovnik
        podpolkovnik 2 July 2014 12: 54
        +1
        I completely and completely agree. And for the fastest pumping - pay for the "gold", and - you will be happy!
  23. awg75
    awg75 2 July 2014 09: 21
    -1
    it seems that the author was only discharged from Durkee. why didn’t he mention talking animals in games or for example flying Batman (after all, a person can’t fly, how does he fly in the simulator aaaaaaaaaaaaaaaaaaaa ?? ??)
    1. Homo
      Homo 2 July 2014 12: 30
      +1
      Quote: awg75
      it seems that the author was only discharged from Durkee.
      You should not offend a person (rudeness does not paint you)! And there is no need to compare games "fantasy" (obviously fabulous) with games that have a real basis.
      1. Homo
        Homo 2 July 2014 19: 36
        0
        And minus for what? For the fact that he asked not to be rude?
  24. enot73
    enot73 2 July 2014 09: 29
    +6
    Wargaming.net: “We prefer to call our game an MMO-action. Although the features of both a simulator and an arcade are present in the game. It is impossible to call“ World of Tanks ”a XNUMX% tank simulator, because the stake is not placed on absolute reliability in tank management, but on dynamics of battles. We did not set ourselves the goal of creating a complex simulator, as it could damage the intense and addictive gameplay. So “World of Tanks” is more of an online action game with elements of a simulator, arcade and even a strategy game. ”This is how the toy is described. its creators. However, the bloopers of the game still strain specifically, and the toy itself is perceived by many as the main source of knowledge about tanks, so the article is a plus.
  25. Galim_66
    Galim_66 2 July 2014 09: 31
    +5
    First of all, you need to clarify that WOT is a multiplayer online game, BUT NOT A TANK SIMULATOR! Moreover, the authors of the project point to this. This game is designed to access a wide range of players of different ages. The game is basically free, although it is difficult to play a commercial project without certain investments, but you can. Yes, and the costs are not large, for example, the purchase of prem. an account costs 500 rubles, which is not a lot of money, some spend 3 times more per month on the same cigarettes.
    Regarding realism, this is another conversation. The game does not claim to be realistic. In general, the tanks in the game are not tanks at all, but only a phantom object with which the player performs actions. For example, a cannon passes through other tanks and other stationary objects and does not impede the movement of the tank. There are also destructible and non-destructible objects. The same can be said about damage to the tank and its crew. If the tank is damaged at the first serious hit, then no one will want to play, so the tanks have help points, crew injuries and module damage that can be fixed with the help of a first-aid kit and repair kit. There is also a fire extinguisher.
    About the fact that enemy tanks must be pre-illuminated, then this is again an element of any online game, otherwise the game will end quickly. About mixing and everything else is the same.
    About the level of Soviet tanks, yes, this is the pain of any of our people, BUT the trick is that the creators of the game are promoting their project in England, USA, Canada, France and China, so these nations have the so-called "imba" e supertanks, well, they just have a lot of them. American tanks, no matter how junk they are in reality, these are the best tanks in the game. Downloading amers is the most win-win theme, because at the end of each branch you get a cool tank for "bending over". This is all the result of promoting the game to the most win-win and profitable market - the USA.
    About SPG or "art" So she infuriates everyone in the game, even some developers, but it is too late to take her out of the game, time has passed. Introduced for the sake of experiment, then they became a favorite toy of those who are tight with brains, iron and the Internet. The simplest type of technique is to sit, wait for the light and hammer everyone from the top. Before patch 8,6, this was the worst evil, in the game there were 7-8 of them per team, then they were nerfed, BUT it again regains its positions, because the brains of people did not increase and they just got used to it.
    Developers invest a lot of money to add realism, but this is done a little bit, and even so that people would not be violent, because there are a lot of "shkoloty" and those who play on laptops and old computers that simply do not pull realism.
    So it goes.
    1. Nikolav
      Nikolav 2 July 2014 13: 25
      +1
      Galim_66

      Are you from the WOW team? Correctly explained.
  26. vorobey
    vorobey 2 July 2014 09: 37
    +6
    damn the guys here you don’t do a damn ... Nitsche will soon have enough to play enough .. Enemy at the gate .. Luhansk and Donchans also probably had a debate about which device is better. T34, IS3 or T64. It turned out that the farm is using everything ...
    1. Aleks tv
      Aleks tv 2 July 2014 14: 31
      +1
      Quote: vorobey
      damn men here you do not hell ...

      Sanya:
      good
      Yes
  27. DartVerter
    DartVerter 2 July 2014 09: 45
    +10
    The article sucks. The author is either completely out of the question, or wargaming has offended him greatly. They do not pretend to be a simulator. But they cause huge interest in armored vehicles and the history of its creation. Under her influence, my brother and I went to the tank museum in Kubinka (near Moscow), and my wife easily distinguishes T34-76 from T34-85, KV from IS and Tiger from anyone. This "enlightenment" is the undoubted merit of the creators. And don't count other people's money, they earned it. With this money, they reconstruct and restore the machines found by the trackers, carry out actions (one such action was issued by the Ukropress for Russia's attack on them, there was material here). I don't put a minus to the author only because he, with his text, may be interested in someone and there will be more "tankers"))
    PS: Soviet technology in the game is not presented defective. There is no "bad" technique, there is insufficient straightness of hands)
    1. Hariva
      Hariva 2 July 2014 09: 56
      +2
      All that I wanted to say, but could not express in words. +
    2. wanderer_032
      2 July 2014 16: 04
      0
      Quote: DartWerther
      Under the influence of her brother and I went to the tank museum in Kubinka (near Moscow), and my wife easily distinguishes the T34-76 from T34-85, KV from IS and the Tiger from anyone.

      And what without the influence of this game in such a museum it was impossible to bring a family or what?
      Or is it necessary to get a mandatory "kick" in the brain to wake up interest in something?
      After all, this is a herd consciousness, because. a flock of sheep, for example, also needs an "impulse" from a shepherd.
      But then why are you criticizing the author?
  28. enot73
    enot73 2 July 2014 09: 47
    +1
    Wargaming.net: "We prefer to call our game an MMO-action. Although the features of both a simulator and an arcade are present in the game. It is impossible to call" World of Tanks "a XNUMX% tank simulator, because the stake is not placed on absolute reliability in controlling tanks, but on the dynamics of battles. We did not set ourselves the goal of creating a complex simulator, as it could damage the intense and addictive gameplay. So World of Tanks is more of an online action game with elements of a simulator, arcade and even a strategy game. " This is how the creators describe the toy. However, the bloopers of the game still strain specifically, and the toy itself is perceived by many as the main source of knowledge about tanks, which are not very reliable in it, so the article is a plus.
  29. bedniyyorik
    bedniyyorik 2 July 2014 09: 52
    +3
    damn the author of WOT, this is never a simulator, who would play on self-propelled guns if a shot every 10-15 minutes?
    1. wanderer_032
      2 July 2014 13: 34
      +1
      Then it was necessary to begin immediately with this laughing :

  30. roman 091
    roman 091 2 July 2014 10: 02
    -8
    good article to the point!
  31. Appius
    Appius 2 July 2014 10: 05
    -1
    WOT was created to involve a large number of people in the game, the goal is to make money, there is no point in looking for historical authenticity.
  32. Mareman Vasilich
    Mareman Vasilich 2 July 2014 10: 06
    +6
    Quote: Cormorants
    An undeniable plus of the absence of cruelty (blood, etc.)

    But the freaks carrying nonsense in the chat, more than enough.
  33. AK-74M
    AK-74M 2 July 2014 10: 24
    +1
    This idea has probably been voiced many times, but still I will say it again: WoT is an arcade, not a simulator. All conventions - to increase the entertainment and interest in the game (this entertainment and interestingness does not always work out, but this is another question).
    The tanks are "balanced" in their characteristics, so the same T-34 finds itself in battles with approximately equal opponents, which it cannot easily and almost unrequitedly destroy, as it was with its opponents at the beginning of the Great Patriotic War.
    To compare an entertaining arcade with a simulator is how to compare warm with soft. Or like the T-34 and the Tiger. These are different things.
  34. Andrei from Chelyabinsk
    Andrei from Chelyabinsk 2 July 2014 10: 34
    +1
    Quote: AK-74M
    This idea was probably voiced many times, but still I will say it again: WoT is an arcade, not a simulator ... ...comparing an entertaining arcade game with a simulator is like comparing warm to soft.

    Perhaps you can’t say better. Therefore article minus
  35. mrDimkaP
    mrDimkaP 2 July 2014 10: 48
    +1
    They'll probably minus me, but I can't help but answer with this copy-paste: "The most phimous group of players. Consists, as a rule, of former soldiers of tank troops and officers in reserve. They glorify the domestic Armed Forces with absolutely illogical actions on the battlefield. Because they were taught that way. the fact that they are playing a game about tanks cannot be realized. "
  36. Pafos
    Pafos 2 July 2014 11: 06
    +7
    Gee about crooked hands laughing if in reality during the war the IP demolished the tiger tower with one shot, then in the HER game, no matter how straight your arms are, you will not be able to take the tiger in one shot. The potato prodigy wunderwafel is not a game, but a waffle show a ku-ku hand laughing article + shkolota should know this weapon of victory, then we will see that at the sight of one abrashki will run like bulls in a slaughterhouse.
  37. wot
    wot 2 July 2014 11: 11
    +3
    in WOT for 3 years but 2 months I don’t go there the game became somehow fresh chtoli there wasn’t any interest and any of them made the same any raisins in the model there wasn’t a place for breaking through all the standard + herd but the T-72 TAKES THE SHOULDER this game where it’s inconstancy you need to think about looking for a solution, but if you compare it, it is incomparable wot for 3 years, alas, changed, unfortunately, not for the better
  38. Pacifist
    Pacifist 2 July 2014 11: 35
    +9
    I play WoT. But this game is not friendly with physics and reality at all ... because it's a game. Most of all amuse messages like "hit" and without damage when firing a 155 mm gun at amx 13 90 ... Question to the developers: have you seen the result of such a hit in reality? Maybe you calculated the collision energy mathematically? I can say at the everyday level what will happen in reality ... a pile of scrap metal well disassembled for the pioneers. And one more thing ... cumulative projectiles do not ricochet, physically they cannot, and ricochet with an armor-piercing projectile is possible only with certain parameters of the caliber and speed of the projectile and the thickness and angle of the armor. The 122mm projectile of the IS-2 cannon will never ricochet off the T-34-85 front plate when fired at a distance of 300-500 meters. It will simply break the frontal part even if it hits at an angle and there will be a hole the size of a manhole.
    1. podpolkovnik
      podpolkovnik 2 July 2014 13: 01
      +1
      I will repeat the above. Not me, but I agree ...
      About the level of Soviet tanks, yes, this is the pain of any of our people, BUT the trick is that the creators of the game are promoting their project in England, USA, Canada, France and China, so these nations have the so-called "imba" e supertanks, well, they just have a lot of them. American tanks, no matter how junk they are in reality, these are the best tanks in the game. Downloading amers is the most win-win theme, because at the end of each branch you get a cool tank for "bending over". This is all the result of promoting the game to the most win-win and profitable market - the USA.
    2. EvilLion
      EvilLion 2 July 2014 16: 00
      0
      What? Ricochet occurs during tangential collisions; in reality, the IS-2 could also ricochet from Pz-III. There may be errors in physics, I have seen cases when it is not clear how the rebound occurred, but this is already part of the bugs.
      1. Pacifist
        Pacifist 2 July 2014 17: 34
        0
        For understanding. A shot in the frontal projection of the T-34-85 even at a target angle of ~ 45-50` to the vector of the projectile movement from a 122mm cannon of the IS-2 BB with a projectile will not lead to a ricochet, but to a break of the frontal part, and given the kinetics of the projectile, it most likely it will also break the side body part. But it is precisely ricochets in such a situation in the game of the sea. Do not agree ? count.
        Cumulative projectile, by virtue of its design, when it hits the target even if it encounters armor at inefficient angles, with a probability close to one, it simply collapses due to a lack of structural strength, but does not rebound. Namely, I came across this situation very often. Further, the interaction energy of the HE shell of 152-155 mm caliber projectiles is such that even modern tanks are left without a tower, and in the game they in 80% of cases receive less than 40% damage ... sorry, but this is ridiculous.
        1. EvilLion
          EvilLion 2 July 2014 19: 57
          0
          When bouncing, not all the projectile energy will be transferred to the target. Although I had a case of two consecutive tangent hits from 152 mm guns on the T-44 without damage. All that remained was to give the prayer to RRB.
  39. kavad
    kavad 2 July 2014 11: 58
    +2
    "In terms of their combat and running characteristics, serial American and British tanks were not up to par for almost the entire period of the Second World War, excluding it recently.
    With all this, they suddenly turned out to be better than our 34s "


    Everything is simple! - The main donations are sitting abroad! If Soviet tanks are better, they will not unfasten money.
    1. EvilLion
      EvilLion 2 July 2014 15: 58
      0
      In fact, in WoT, almost all American medium tanks are slower than equal-level soviet ones. M7 is perhaps an exception, but it is dull. And the T-34 at its level is actually the best art, as well as the T-34-85 at its own. And for the T-34-85, the advantage is much more obvious, because of the very high one-time damage (180 versus 135 for the majority) and penetration (Americans with the 5.5 cannon are much inferior here). the author himself does not know what he is carrying.
  40. Cristall
    Cristall 2 July 2014 12: 03
    +1
    I don’t know, I played Penzer Phase 1. So there was no point in contacting the T34-85 priests or Ises with ISU 152
    well, neither the Germans with the Tigers and derivatives were pulling against this bunch, and the Americans with their Pershing or Sherman Firefly were at the end of the list ... Although Priesty was not bad - but it's worse than everyone!
    That is, the company for the Russians is the easiest! And the most difficult for amers ... is it generally profitable to capture the Germans ..
    so toys to toys are different
  41. Demo
    Demo 2 July 2014 12: 19
    +1
    Separately, I would like to say about the shooting from the self-propelled guns with large-caliber guns that can conduct aimed fire from closed positions at a moving target.
    I just want to ask the developers of the game: where did the people from whom you sucked such nonsense?
    Given the level of development of technology of those times, to make such a shot was simply unrealistic. Even for the best-trained art.



    the author clearly has not played in self-propelled guns in (World of tanks) for a long time ... they nerfed for a long time)) I play only on art and mainly on Soviet ....

    but the fact that art can’t break through the first time despite the fact that charging and summarizing is several times more than that of tanks is wrong and insulting ...
    1. Nikolav
      Nikolav 2 July 2014 13: 33
      +2
      Yes. Call the fools of those who play art? This is clearly not to own the issue and not to be friends with the head.
  42. vitaz
    vitaz 2 July 2014 12: 33
    -3
    A very "instructive" and knowledge-based article Strelkov will need it, otherwise he doesn't know how the IS 3 shoots
  43. jekasimf
    jekasimf 2 July 2014 12: 37
    +1
    This is not even a "hidden" advertisement.
    And direct. Let's advertise WoT!
  44. Bezarius
    Bezarius 2 July 2014 12: 43
    +3
    That is, the whole essence of the game comes down to the fact that not the one who has the best of intelligence works, but the one who has a more sophisticated tank wins.

    Now all the games are like that.

    It remains a big mystery why the developers of the game WOT did not pay proper attention to this.

    There is no mystery. Such bells and whistles will make the game mathematically more difficult. Hence more expensive to maintain. There will be no profit from such bells and whistles. 99% of the audience do not rummage and they do not care, and that 1% who appreciates will not pay back the investments.
  45. Ngauro
    Ngauro 2 July 2014 12: 56
    +1
    Maybe the author will nevertheless voice his NIC in WOT, then a lot of the article will be clearer)
    ps.In order not to be unfounded, my nickname is Pimen (BFT), I prefer random chaos
  46. Ngauro
    Ngauro 2 July 2014 13: 06
    +3
    "Our 233 Tank Brigade 17 of September was put into action on the right bank of the Desna River. The attack on Roslavl developed slowly. First, the enemy resisted desperately, and secondly, Matilda tanks for operations in the wooded and marshy area were absolutely unsuitable. These machines were intended for use in the deserts of Africa. What a "smart head" in Moscow decided to send them here - remains a mystery. The fact that the named English tank has its chassis completely closed by a bulwark next to the "windows" its size in the upper part. In the desert, sand was falling out of the tracks through the last tracks. In Smolensk forests and marshes dirt and tree roots were packed in the bulwarks. The caterpillar was almost wedged. Even the motor was deaf. scrap and shovel. "

    But nothing that we JUST HAD NO other tanks at that time? And they sent us allies what they themselves fought on. Much has been said about Lend-Lease, good and bad. But let’s say so, it may not be very large in volumes, if we compare it with ours produced during the entire war, but at the end of 41 and beginning of 42, while the factories evacuated to the east did not begin to produce products, Lend-Lease really helped
  47. user1212
    user1212 2 July 2014 13: 07
    +3
    The author is clearly not on friendly terms with the head. And at all. WOT was never a simulator and was never positioned as a simulator. Where did the patient get this from? Can a computer game give an idea of ​​a real tank battle? Can you also give out titles and military awards for watching the movie "Stalingrad"? It also "gives an idea of ​​a real fight." fool
    Diagnosis: The patient does not see the difference between a computer game and reality.
    -Film "The Matrix" for viewing is prohibited (otherwise all spoons in the house will spoil).
    -Russian tales do not read. Animals do not speak any existing human language. Fish do not fulfill desires. Birds too.
    -Do not play in WOT. One deer less in random
  48. Ngauro
    Ngauro 2 July 2014 13: 10
    +4
    And by the way, there is a funny mode "historical battles" why forgot about it?
    1. Angro Magno
      Angro Magno 2 July 2014 19: 08
      +1
      At the second level, a gang is assembled from one T-18 and endures all in a frontal attack.
    2. The comment was deleted.
  49. Everest2014
    Everest2014 2 July 2014 13: 12
    +1
    Quote: Pafos
    Fancy potato wunderwafel

    She did not invent them, she "found" the drawings of this nonsense. Donators brought them a lot of dough. The SU-152 was called St. John's wort for a reason - but this is a wargay, they do everything "historically". I want a historic IT-1 missile tank based on the T-62, it will eat these miracle blueprints for breakfast.
  50. reality
    reality 2 July 2014 13: 14
    +3
    Dear Ivan (author), you are clearly well versed in armored vehicles, but in the world of online games you are a clear noob.
    This game is a pure business project; it never claimed to be historic or realistic. Hardcore realistic simulations, even on a popular automotive theme, have a very limited audience. You won’t earn much money for them.
    The western line was pulled up to attract players from behind the hill. Otherwise, they are not interested (finicky pancake).
    The game has pleasant dynamics, a very convenient match duration (no more than 15 minutes), an interesting system of upgrades, which is essentially a game in the game. Management is very simple. The very fact that after working 2-3 matches you can play with friends on Skype - then the pleasure increases at times. In short, welcome to the world of modern online games.