At one time, I came across quite decent for my time simulator games on the armored theme, "T-72 Balkans on fire" and "Steel rage. Kharkov 1942 g."


These two toys have a decent plot (associated with real events), also good graphics, etc., but this is not the point.
The most important thing that they can give a gamer, regardless of age, is the concept of what is driving tanks in different terrain. What is a tank battle, albeit a virtual one?
At the same time, the entire process of controlling the tank and shooting from its weaponry is shown with maximum confidence, i.e. almost the same as it is done in a real tank. Lyapy, too, of course there is, but they are unimportant.
In general, everything is quite clear and logical.
I passed the scenarios of these games from beginning to end and, I must say, had to sweat to complete the missions that were proposed for the game.
Now I want to tell you about one of the games on the same topic is World of tanks, the most popular online game about armored vehicles.
Having played this “miracle” of the modern IT technology industry, I was very surprised at how the elementary laws of physics literally turn upside down.
It turns out that when moving heavy vehicles, whose weight in the real world is 50 tons and more, can move freely in the same place where only the lighter class of equipment can pass.
Those. bearing capacity of the surface is not taken into account.
It is also surprising that in the distance, fully viewed from the inside of the car, it is impossible to detect enemy equipment even in front of your nose, it just materializes from the air.
Thermal protection is not different, or super-stealth technology since the dawn of the creation of armored personnel carriers, continuing the 2-th world and 50-60-years 20-th century.
But this does not happen, every armored vehicle has characteristic signs of unmasking.
For example, a dust or snow plume, which constantly stretches behind a moving tank, a smoke cloud, which is formed as a result of shots from a cannon.
This cloud completely closes the view for observation and aiming, strongly unmasks the machine, making it vulnerable to enemy response fire. Even if the machine is equipped with camouflage means.
It is also ironic that the target in the sight is highlighted as in a thermal imager, although the armored vehicles of the time were not equipped with them.
Separately, I would like to say about the shooting from the self-propelled guns with large-caliber guns that can conduct aimed fire from closed positions at a moving target.
I just want to ask the developers of the game: where did the people from whom you sucked such nonsense?
Given the level of development of technology of those times, to make such a shot was simply unrealistic. Even for the best-trained art.
Such an accurate shot with ordinary ammunition is beyond the power of even many modern artillery systems equipped with modern SLA. This can only modern systems that use adjustable precision projectiles.
It is often impossible to penetrate the armor of an enemy tank at a distance from the point of view, even from a weapon that is completely normal in terms of performance characteristics (for example, from 85-mm guns of the T-34-85 tank). Especially if it is higher on the game level on 1 or 2 than your machine. It is practically impossible to inflict any damage to the enemy’s machine in one shot, after which any real tank or combat vehicle of any other type is unable technically or because of the death and severe wounds of the crew.
He himself was a repeated participant in such “battles” when he got from the gun of his car exactly into the bore of the gun (or along the barrel itself) of the enemy machine. The result was zero, the enemy's car remained battle-worthy and destroyed my fire with return fire. The same applies to direct hits from a distance of less than 100 meters in MTO, hod.chast, ammunition and other vital elements of the enemy's combat vehicle.
That is, the whole essence of the game comes down to the fact that not the one who has the best of intelligence works, but the one who has a more sophisticated tank wins.
But in reality it does not happen. Examples from the military stories abound.
It remains a big mystery why the developers of the game WOT did not pay proper attention to this.
Separately, I want to say about the so-called armored vehicles presented in the game.
Most of the samples of tanks and artillery ships of the countries of Western Europe and the United States represented at WOT were created as single and experimental ones. Some were "hacked up" at the root and from the stage of projects, drawings and layouts did not come out; nevertheless, in this game they are presented as the most advanced, as the pinnacle of armored thoughts.
The Soviet cars are like worthless "pieces of iron" with useless TTX, on which no respectable tanker would have fought.
This is how to understand?
In terms of their combat and running characteristics, serial American and British tanks were not up to par almost the entire period of the Second World War, excluding it lately.
With all this, they suddenly turned out to be better than our 34-ki (not to mention other machines), which had welded inclined hull armor, more powerful artillery equipment and equipped with 12-ti diesel engine B-2. Which came much better in terms of performance for armored vehicles than gasoline engines.
At the same time, at the time of its creation and implementation on our armored vehicles, not a single serial foreign tank had such an engine.
Just like inclined armor, it appeared in German tanks only in the middle of the war, on Pantera tanks. And with guns, too, for many foreign tanks things did not matter, including German ones at the initial period of the war with the USSR.
I will cite only one episode of many. This is a review of the British tanks "Matilda" set by Lend-Lease, Hero of the USSR Dmitry Fyodorovich Loza:
"Our 233 Tank Brigade 17 of September was put into action on the right bank of the Desna River. The attack on Roslavl developed slowly. First, the enemy resisted desperately, and secondly, Matilda tanks for operations in the wooded and marshy area were absolutely unsuitable. These machines were intended for use in the deserts of Africa. What a "smart head" in Moscow decided to send them here - remains a mystery. The fact that the named English tank has its chassis completely closed by a bulwark next to the "windows" its size in the upper part. In the desert, sand was falling out of the tracks through the last tracks. In Smolensk forests and marshes dirt and tree roots were packed in the bulwarks. The caterpillar was almost wedged. Even the motor was deaf. scrap and shovel. "
Next:
So September 18 in the afternoon, we approached the village of Gobiki, which is 37 km east of Roslavl.
The paratroopers, with the support of the tanks of my company, seized part of the Gobics, but the second half of the village, located on the hill, remained in the hands of the Nazis. Cash forces did not manage to knock them out ...
During the attack on the lowland, Orlova's tank sat down in one of the gardens, so much so that he could not get out on his own. When trying to give him a towline, the evacuation group was covered with mortar fire. Wounded two. I had to leave these attempts before dark, when reinforcements from other units of the brigade were to come ... At night, the Matilda was pulled out of the mud by the platoon commander.
And more:
22 September. We are slowly moving forward, leading battles for every village. And now, after knocking out the enemy from the next stronghold, my tank company pursues enemy infantry, rolling back north along a country road through a small potato field. Caterpillars "Matild" hardly turn, and we are moving at the speed of pedestrians - we must already stop and clean the chassis from dirt. On top of that, either by someone’s malicious intent, or by an oversight of the suppliers to the Matild 40-mm cannons, only armor-piercing shells - “pigs” - were brought up. Fragmentation shells in the ammunition was not there. That is, the tank could successfully fight armored targets and infantry with a machine gun at the actual range of its firing. However, the distance between the Matilda and the enemy increased to 800-900 meters, which made its fire ineffective.
Dmitri Fyodorovich did not know then that the OFSs to the guns were not brought by the Aglitsy convoys in general.
I advise you to read this book to the developers of this "miracle game." There are many interesting things written there. And wrote a man who really fought. And in general, to read such literature, before poking your hands with too heavy hands somewhere.
But in general, I have from the "miracle" of this, only negative impressions remained.
It is immediately obvious that these "MIRACLE" were created by people who have the most superficial concepts of both the armored vehicle itself and its weapons, tactics of use, and so on. The nuances of which always form a whole.
Good graphics are not an indicator of a good product, because even the well-known, badly smelling substance, wrapped in a beautiful wrapper, will not become a candy from this.
It’s not for nothing that Ivan Zenkevich, well-known to many in his quite good short films about various techniques, sniffing his next film contemptuously when a certain Flash (a fan of the game probably) asked him for help in the filming of their film.
Here is the link, just do not rzhite much, the child will be upset.