Good day, dear readers. I want to talk to you about the threat that he faced not so long ago. My son, who is 11 years old, told me that he installed a game on his phone, I quote: "The game of suicides". He was advised by a teenager familiar from the yard, and since my son is curious, he uploaded it to the phone.
I previously heard about these games, they are surprisingly very much in the internet. Moreover, in the social. networks arise every day new communities of teens who play these games. It would seem that you ask me: "But why talk about some" children's toys "on the Internet resource, which discusses serious adult topics." And I will answer you, - These "children's computer toys" are the most serious weaponkilling our children.
And now, in order, you will decide how dangerous this threat is and whether it is worth discussing at all. And so ... I will tell only about a few "games", which account for more than one thousand children's lives.
The first game I want to talk about is the game "Run or die." The essence of the game is that the child’s curator of the game gives the task to run as close as possible in front of the passing car. Do you think this is nonsense? Here are videos of such "runs".
But on the spot these teenagers can be your child.
The second game, which I would like to tell you about, is "Escape from home on the 24 hour." The essence of this kind of harmless game is to run away from home without warning anyone and not contacting anyone for 24 hours. At the same time, it is necessary to communicate your location to the curators of the game, which the child “leads” to such actions.
The next game in this series is the game Quiet House. This game slowly and systematically leads a teenager to suicide. During the game, the curators of the game, communicating with the child, will learn a lot of information about the family, the child itself, personal data, addresses and phone numbers ... and if at some point the child wants to leave the game, blackmail will be used, threats, etc. ... "Quiet House" is an analogue of the game "Blue Whale" ... To make it clear what I was talking about, I copied all the 50 tasks of this game, which are given by the curators of these games to teenagers.
Full list of tasks for the blue whale.
On the hand blade cut f57
Wake up in 4.20 and watch scary videos.
Cut arm along veins (not deep). Only three cuts
Draw a whale on a piece of paper.
If you are ready to become a whale - you write on the leg with a "yes" blade.
If not, then you do whatever you want with your hand (many cuts and so on).
The job with the cipher as a quest.
Write in status # I whale.
Must overcome your fear. Get up at 4.20 and go to the roof.
It is necessary to scratch a whale on the hand or draw it.
All day long watching scary videos.
Listen to the music they send you.
Cut your lip.
Poke a hand with a needle.
Make yourself hurt.
Hang onto the biggest roof and stand on the edge.
Climb to the bridge.
Get on the crane.
It is necessary to talk on skype with a whale.
Sit down with your feet on the edge of the roof.
Again the job with the cipher.
The secret mission.
Meet the whale.
You are told the date of death, and you must accept it.
In 4.20 go on rails.
Do not communicate with anyone.
Swear you are whale
From 30-th to 49-th day of the game you wake up every day, watch videos, listen to music and every day make a new cut on your arm, talk to a whale. On the 50 day, the task is to commit suicide.
And this is not a joke and not a game. Children are slowly and surely forced by thousands to suicide, hammering into their heads one uncomplicated, but murderous thought - SUICIDE - IT IS NOT SCARY.
As it turned out, there were quite a few groups in which impressionable teenagers were provoked to suicide. The names of the most popular ones are: "Blue whale", "Whales swim up", "Wake me up in 4: 20", f57 or f58, "Silent house", "Rina", "Nyapoka", "Sea of whales", "50 days before my ... "
If you have children, check which groups in OK, VC, Mayle, etc. they are in, ask about what your child lives and what "breathes". It is necessary to inform children how important it is to resist manipulation from social networks.
The emergence of such games that can affect the minds of children and adolescents in the world of computers, the Internet, mobile phones, tablets, I consider one of the varieties of cyber war, or rather one of the ways. And these weapons are used against our children.
Cyber weapons against our children or wake up in 4-20